Wednesday, June 24, 2009

Returning To An Origin

I mentioned to a friend awhile ago that I want to start writing a graphic adventure game. What some of you may not know is that I was writing one shortly after I got out of the Army, but I lost the text file when my Toshiba was hacked. I was pissed off, and decided to take a break from it. After about two years, I think its about time to start on it again. That's right, Andrew Taliesin may be returning.

For those of you not in the know, Andrew Taliesin, the main character of Taliesin: The Gemini Agenda, is an agent of the "Abominable Crimes Unit" of the FBI who leads a team of agents that solve the most horrific homicides and rapes in America. He prefers to work on these cases (as opposed to robberies and minor assaults) because of a burning desire to study the insane criminal mind, not as a puzzle, but to understand why evil exists. He's bitter, sardonic, and suffers permanent injuries from a shooting five years ago, but shows kindness and has a gentle heart (when he shows it, which is rarely).  His team consists of his sister and "flowerchild empath," Flora Wintergreen; the spoiled rich computer software forensic tech, Karl Rade; ex-Triad assassin Charmane Tong; and ex-pornstar turned detective, Chevy Blake. And the team gets their biggest case yet, when they aren't expecting it.

In La Fayette, New York, a couple is found murdered in an alley, bodies arranged to represent the Tarot card, "The Lovers." When questioning the witnesses, Taliesin finds that the only one who saw the potential killer was a prostitute who described he killer as a "tall man dressed in black, with a silver mask." The killings progress, getting progressively morbid by the murder, and leaving clues that may lead the team to a shocking discovery, a conspiracy that extends past anything any government or religious group could ever imagine, and a group that intends to create a god.

Taliesin is not a game for the squeemish, obviously. But, the interesting thing I'm planning on is the art style. Each chapter will have traditional artwork for its intro screen, and any loading screens will be traditional artwork based on the characters or situation. I'm working on the character designs, as well as backgrounds, locations, and even puzzle designs. I'll post more on it (and some sample stuff) when it happens. For now, keep an eye out.

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