Tuesday, June 30, 2009

Me? Draw? No Way! (Read This, Even If You Don't Like Me At All)

First off, for those of you who stumble on this, a little info about me:

Name: Ben Wetzel
Age: 25
Height: 5'7"
Weight: Depends on what planet I'm on.
I'm a graphic design student, artist, gamer, and all around ranter. I'm completely bizarre in the art manner, because I see art where a lot of people wouldn't. I have several side projects, such as Taliesin, Goria, Hex, Shade, and Muzzle. But my main passion is flat out art, especially as of the past few years, pin-ups. This has gotten me into trouble before (you would not believe how many people think I'm sexist because of this), and you can imagine that I get sick of hearing this. Here's the kicker; a lot of my friends are women! Smart women who don't think I'm a pig. Why? Because, there is one simple fact that a lot of people are ignoring. One small, nearly insignificant fact, that's almost not worth mentioning. What is that fact, then? It's simple: They've known me for longer than ten seconds! Yes, imagine that, getting to know me means that you may find that I'm not a pig, but someone who actually sees this as art. Why bring this up? Is it because I'm drawing Pin-ups again? Is it because I'm drawing nudes? Yes, and no. I mean that's part of it.

The bigger part is that apparently, a lot of artists, both professional and amateur, have been getting a lot of crap for drawing nudes. Here's the context people. I'm in school for graphic design, and the first class I had were drawing classes. I had two drawing classes: one was objects, the other was life drawing. Guess what? For life drawing, we had a model come in and pose nude. Oh no! Save the children, a college has nudity! What will we ever do? I'm thinking no one reading this is shocked to hear that art schools have nude models. Good. But here's the kicker: Its not like artists can walk up to a woman and say "You have the most amazing eyes, I must draw them!" and win over someone's heart. This goes for finding nude models. To remedy this, they either go through agencies, or sometimes loved ones (do you know how many artists used their wives or husbands for inspiration?). Barring that, we have stock images, or magazines, some of which people have gotten jobs drawing for when they found out the artists were drawing from them. When these fail, we use out imagination.

Guess what, now? I don't exactly have flocks of women wanting to model for me, clothed or nude, or hell, even covered in a sheet to look like a ghost. So heaven forbid I have to use photos to get a pose right (a reference). That must mean I'm not creative, or that I'm a pervert. No, it means that I use a reference, and that if you think I, or any other artist, is a pervert, you must have your head up your ass. If you think that the nude human form is perverted, or that anyone using it for art is a pervert, the artist isn't the one with the problem; you are.

That being said, I'm very particular about the models or images I use for a reference. I'm aware people come in different body shapes, and not the 48ZZZ-22-36 figures you see in comics half of the time. This is another thing that gets me in trouble. I know way too much about how my characters are supposed to look. Take the Goria duo, Sodom and Gomorrah (http://thewindowkeeper.deviantart.com/art/Goria-Sodom-and-Gomorrah-82471763), for example. I know where Gomorrah's tattoos are, I know their hair colors, skin complexions, ages, heights, weights, the basics. I know how they walk, how Gomorrah sounds, and how they'd react in different events. But, I also know some other things about them. First, they happen to be romantically involved with one another. OH NO! A lesbian couple in a comic? I must be perverted. You can say that... but don't lesbian couples exist in the real world? Oh, but that doesn't matter, because I also seem to be the only one who takes my creations to this next measure.

I know both of their body types. I know Sodom's figure is 34B-23-36 and Gomorrah's is 38C-24-34. How many people can say that they created a female character, and memorized how her body looks? Not many. Why, then, do I do it? Does that mean I'm a pervert? NO! If I was a pervert, I'd be memorizing the sizes of my male characters' wangs! Do I? No, because that doesn't affect how they look to everyone witnessing these events. Unless I have a male character running around naked (and I probably never will, because I never have a female character doing that, either), no one would see it outside of privacy. But, women have body shapes that, most of the time, stand out physically, making them all different. This means breasts, hips, and waists. And, while yes, this affects men to an extent, it doesn't affect them to the extent that it affects women.

So, what does all of this mean? That I should only draw women with petite builds, or smaller breasts? No, because, I want to achieve some semblance of realism in my comics. And I need to do that with the characters, not only how they act, but how they look, and what their psychologies are. I'm so invested in making a character, that the only way I know they're worth working with is if I find someone who fits that build, both physically and mentally. Most of the time, I do, granted with out the abilities and genetic defects. Am I going to find a guy who can turn invisible or a deaf/mute woman who can make people suffer any mental defect she wants them to? No, but I can find people who look like them. Does this all make me a pervert? No. What it does is make me passionate about my hobby. The day I stop giving a crap what my characters should look like is the day I should probably stop drawing.

In that turn, I will continue to use reference photos. That is, unless, I start getting volunteers. And even then, in that off chance, I probably won't stop using reference photos. So, live with it, people. I'm not the only one who does.

Now that that's all done, here's what I'm working on now. I started designs for some of the Taliesin characters (one of which will be in the later stories). But I'm also going to do a promo thing. I'll be doing pin-ups and postersof my characters, from all of my "side" projects. Here's the list of one's I'll start first:

Jackie Macrix (Taliesin)
Sodom (Goria)
Gomorrah (Goria)
Sable (Shade)
Goria (Goria)
Elaine Carver (Goria)
Hex (Hex)

I'm also working on promo pieces for Taliesin. I'll post links and photos when they're ready, so keep an eye out.

Sunday, June 28, 2009

The Taliesin Story

Taliesin: The Gemini Agenda
"Introduction: 'Screw That Dark and Stormy Night' Bullshit"

11:34 P.M.

The phone rang twenty-two times before Andrew Taliesin decided he was forced to answer it. He wasn't asleep, he was awake watching TV while twirling his cane like a color guard, the way he always spends his Friday nights. He scoffed at the name on the caller ID: "La Fayette Police Department." Hesitant, he answered the phone in his usual manner in handling Captain Gregory Ross: "What the hell do you want?"

"Andrew," Ross shot back, "still as charming as ever."

"I've been known to have my moments. Seriously, what do you want?"

"You have a case. Two--"

"Call Rade," Taliesin snapped. "He's on call tonight."

"He's here, and he said that you were on call."

Taliesin bit his lip at this. "Figures he'd say that. He probably thinks his daddy would bribe me to take his night on call. Then call Blake or Tong. Tong would be there in a heart beat... Blake may have to jump off the guy she's on."

Ross said the one thing Taliesin would regret hearing for the rest of his life. "Your whole team is here, and they're baffled. Rade threw up upon seeing the corpses, Blake and Flora turned pale, and Tong... well, Tong did nothing."

"'Nothing' is bad. It means Tong's puzzled. Why would that be?"

Ross sighed, tried to catch his breath, then sighed again. "Two bodies, one male, one female, on opposite ends of a painting of an angel. The letters "VI" are written over the angel. And the victim's faces were skinned off and switched."

Taliesin limped to the closet to grab is sweater jacket, then noticed the rain and grabbed his black, military dress rain coat. "Flora didn't get anything from it?"

"No... why?"

Taliesin rolled his eyes. "Because," he spat, "it's not 'VI.' It's "six." They were married, or living together. And had it not been the fact that you distacted me from a 'Babe's R Topless' commercial before it changed to a psychic hotline commercial, I'd gone to my sister first about the set up."

Ross muttered under his breath, then asked Taliesin, "Andrew, what the fuck is going on?"

Taliesin put on his jacket, and picked the phone up again. "It's a Tarot card, Greg. 'The Lovers.' Give me the address--"

"It's Lou Shmeckie's Bar--"

"I know the place. I'll be there in two minutes." He almost hung up, then said, "more likely after a huge police chase, or a major accident. Expect a shit load of back up."

Saturday, June 27, 2009

Taliesin Team Statistics:

Andrew Taliesin
Age: 42
Height: 5'9"
Weight: 138 lbs
Field: Head of ACU Team, Criminal Psychology
DOB: April 18, 1967

- Jumped from foster home to foster home after the recorded death of his parents, where he was abused.

- Spent ten years in the US Army, three years as an MP, seven in the CID. From there, he joined the La Fayette Police Department.

- Shot in the right arm, left leg, and left hip during a murder investigation. To this day, he wasn't fully recovered. He was 37 at the time.

- Possibly due to his past, he is exetremely misanthropic, but hides the fact that he does see a silver lining.

- A year after he was shot, Taliesin joined the FBI as a profiler, and was transfered into the ACU.

Florence "Flora" Wintergreen
Age: 42
Height: 5'4"
Weight: 93 lbs
Field: Criminal Pathology, Empathic
DOB: April 18, 1967

- Andrew Taliesin's twin sister. Was adopted by a family consisting of a "psychic" and a pathologist.

- Can sense the aura of an area, and tell what happened in the past hour.

- Changed her name from "Taliesin" to "Wintergreen," because her last name didn't fit her.

- Found Taliesin during an investigation with the ACU. His boss thought her useful, and hired her for his team.

Karl Lawrence Rade III
Age: 31 (Appearence)
Height: 6'1"
Weight: 200 lbs
Field: Crime Scene Forensics Expert
DOB: April 17

- Son of Taliesin's first ACU boss, and software developer, Karl Rade Jr.

- Cannot stand the sight of blood. Therefore, he works mainly on ballistics and evidence testing.

- Usually the butt of Taliesin's jokes, due to his lineage.

- Shares an animosity with Taliesin and Chevy Blake.

Charmane Tong
Age: 28 (Appearence)
Height: 5'2"
Weight: 90 lbs
Field: Surveillance and Arrests
DOB: April 18

- Ex-Triad Assassin who excelled on escaping from police, until Taliesin found her.

- Killed the man who shot Taliesin, due to what he did for her years before. Also joined the ACU after he requested her assistance due to his injuries.

- Orphaned by a man in a silver mask, taken in by the Triads. After she was sent to America to kill someone, she found out it was a trap to kill her, and was saved by Taliesin.

- Usually silent while working, Charmane usually knows more about what's going on than she lets on.

Chevy Blake
Age: 26 (Appearence)
Height: 5'3"
Weight: 98 lbs
Field: Interrogation and Blood Spatter
DOB: April 17

- Ex-pornstar who quit after she was raped by a co-star. While working, she attended UCLA for Criminal Justice, graduating at the top of her class.

- Taliesin hired her after meeting her at a crime scene. To this day, he doesn't know which award he's more interested in: her Adult Film Award, or her High Honors Graduate from UCLA.

- Carries the smallest gun in Taliesin's unit (aside from Flora, who doesn't carry one).

- Has gotten in trouble for being more interested in video games than a case. Because of this, she is usually used to connect with children, earning her the ironic nick name "Mother-May-I."

Weapon Stats:

Andrew Taliesin:

Beretta M9/Colt 1911

Flora Wintergreen:

None

Karl Rade:

Colt 1911

Charmane Tong:

SPAS-12/Colt Python/Beretta Cheetah

Chevy Blake:

Smith and Wesson .38 special/Beretta Bobcat

Friday, June 26, 2009

I've Got Claws... But I Still Need A Game After Me.

Another game review:

Developer: Raven Interactive
Publisher: Activision
Game: X-Men Origins: Wolverine

Let me start off by saying this: Hugh Jackman is not Wolverine. I don't mean that he doesn't play him in the game (he does). I just mean that Wolverine is supposed to be rough and tumble, grizzled, tough, and more likely to fight than use witty retorts. Hugh Jackman would rather you see Wolverine as a performer, trying to be as witty as he can from one battle to the next. And, what hurts the most, is that now, everybody thinks that Wolverine is some sort of "buddy" character (Marvel isn't helping with putting Wolverine in both X-Men and Avengers). He's supposed to be a loner, brutal, and the type you hope you never piss off.

I have no desire to watch the movie (because of what I said above, and what they did to Deadpool), but I did play the game. I guess you could say its the best of both worlds... but that'd be lying. The story explains the origin of Wolverine, from ruthless killing machine to ruthless killing machine with metal coated skeleton that wants to kill his brother. The game ends when he finds his old commander, and fights a mutant that steals other mutants powers, and looks like Ryan Reynolds with no mouth or hair (I refuse to believe its Deadpool). Every step you take to finding the villains, soldiers, or giant "realistic" depictions of supersoldiers that look like moldy mashed potatoes try to stop you. So, the story doesn't win any awards.

But, the kicker is this... the game is actually fun. Slashing through soldiers and cutting limbs off works well, but using Wolverine's abilities to climb and solve puzzles as well is actually well done. The fighting is fluid, but the special powers are limited. You get four, a claw drill, which is useless, a claw spin, which is useful for every boss in the game; an angled claw spin, which is horrible; and berserker, which makes you more powerful and faster. You only need two powers... why did they give you four? Was it to fill the D-Pad? On top of the powers, you'll find "mutagens" that, when applied, give you enhanced abilities, like more life.

Most of Wolverine's "noncontrolable" powers are there, too. "Instincts" help you find invisible enemies. But the most prevalent is healing. You have two health bars, outside and internal. When you take damage, it drains your "outside" health until it's zero, then you'll start to lose your "internal" health. You'll also see Wolverine's body fall apart down to the skeleton, and heal in real time. This is a cool effect, especially in certain fights that will leave you as a skeleton by the time its over.

Where the fighting does lack is the boss battles. Only one had any real strategy, but the rest are "beat them senseless until you get a context sensitive kill section." And they feel thrown in, too. Why am I fighting Gambit? Why's he suddenly part of Weapon X? And why does he have four armed ninjas doing his bidding? And the final battle feel more like a miniboss than an actual struggle, too.

The graphics are well done, including the cut scenes. I could do without a lot of the newer designs, though. Seriously, in the past five years, Sabretooth has like 20 different variations. And Deadpool looks nothing like Deadpool, either (I blame the movie).

Pardon the short review, but I said everything that needs said about this game. It is fun, but it's also cheesy. Need a hero fix? Wait for Arkham Asylum.

Overall: C

+ Good Graphics
+ Good Healing Mechanism
+ Good fighting system...
- ... for a while.
- Poor execution as a whole.
- We want Wade Wilson, not a pretty boy afraid to ruin his image.

Wednesday, June 24, 2009

Returning To An Origin

I mentioned to a friend awhile ago that I want to start writing a graphic adventure game. What some of you may not know is that I was writing one shortly after I got out of the Army, but I lost the text file when my Toshiba was hacked. I was pissed off, and decided to take a break from it. After about two years, I think its about time to start on it again. That's right, Andrew Taliesin may be returning.

For those of you not in the know, Andrew Taliesin, the main character of Taliesin: The Gemini Agenda, is an agent of the "Abominable Crimes Unit" of the FBI who leads a team of agents that solve the most horrific homicides and rapes in America. He prefers to work on these cases (as opposed to robberies and minor assaults) because of a burning desire to study the insane criminal mind, not as a puzzle, but to understand why evil exists. He's bitter, sardonic, and suffers permanent injuries from a shooting five years ago, but shows kindness and has a gentle heart (when he shows it, which is rarely).  His team consists of his sister and "flowerchild empath," Flora Wintergreen; the spoiled rich computer software forensic tech, Karl Rade; ex-Triad assassin Charmane Tong; and ex-pornstar turned detective, Chevy Blake. And the team gets their biggest case yet, when they aren't expecting it.

In La Fayette, New York, a couple is found murdered in an alley, bodies arranged to represent the Tarot card, "The Lovers." When questioning the witnesses, Taliesin finds that the only one who saw the potential killer was a prostitute who described he killer as a "tall man dressed in black, with a silver mask." The killings progress, getting progressively morbid by the murder, and leaving clues that may lead the team to a shocking discovery, a conspiracy that extends past anything any government or religious group could ever imagine, and a group that intends to create a god.

Taliesin is not a game for the squeemish, obviously. But, the interesting thing I'm planning on is the art style. Each chapter will have traditional artwork for its intro screen, and any loading screens will be traditional artwork based on the characters or situation. I'm working on the character designs, as well as backgrounds, locations, and even puzzle designs. I'll post more on it (and some sample stuff) when it happens. For now, keep an eye out.

Sunday, June 21, 2009

Who Ya Gonna Call? (Someone Else!)

Drum roll for my first Blogspot Game Review!

...

Or not...

Developer: Terminal Reality
Publisher: Atari
Game: "Ghostbusters"

I'm an '80's brat. I grew up on He-Man, Teenage Mutant Ninja Turtles, Jem... wait a minute... But, one cartoon and two movies caught my interest more than anything. I'd borrow the book from my school library and stare at the pictures wishing I could be one of these guys. I mean, how cool would it be to drive around in a modified hearse with a siren and flashing lights, catching evil ghouls and ghosts. And the cartoon had everyone of them from vampires to werewolves, to Samhain, and even Cthulhu (he was in a cartoon, but not a horrendous movie based on his mythos). If it weren't a fictitious franchise, I would apply for it right now, just to hunt ghosts with Ray Stantz, Winston Zeddemore, Egon Spangler, and Peter Venkman. And someone stepped up to the plate with "Ghostbusters: The Video Game."

The opening scene has a new Ghostbusters commercial (based on the one from the first movie), and exposes that Gozer is threatening to return. The credits roll, and the nerds of the world rejoice; Dan Akroyd, Harold Ramis, Ernie Hudson, and Bill Murray all are in it, with Akroyd and Ramis writing.  The plot starts of with Gozer trying to return (still stuck as the Stay Puft Marshmallow Man), but turns to something more sinister. New York is being used as "spiritual labyrinth," with nodes that lure ghosts to another, more powerful ghost. The more ghosts that show up and stay in the node, the more powerful their leader becomes, and can eventually become a minor Gozerian Deity. But, with Gozer down (again, in messy, marshmallow-y pool of tasty, tasty goo), who is trying to cause the apocalypse?

I'd be lying if I said I had high expectations for the game. I really didn't have any for it, but needless to say, the story surprised me. The humor is still there (STANTZ: We're talking blood flooding in the streets, demons and ghouls walking the earth, fire in the sky--! Venkmen: And Disco will come back... and be even BIGGER!), but the plot is, considering the material, pretty deep. The one would be set back is that you don't play as a Ghostbuster, but as a new cadet, with no name (Peter didn't want to get attached because you're testing out the experimental gear), and no voice. Surprisingly, it works, especially when you over hear the banter the other guys have to say to each other. It helps with pulling you in to the world, and excels in a huge way.

The gameplay has a huge learning curve. To catch a ghost, you must drain its energy. Then, set a capture stream on it by holding one button and pulling the trigger (on ghosts, it does this automatically). Then, you throw a trap. Then you "wrangle" the ghost to daze it, pull it to the trap, and keep it in side the light the trap emits. The first few times, this is a pain, but once you get used to it, you'll be busting more ghosts than the older guys (who'll notice this, and compliment your work). This goes if you slack off, too... but most of the time, you'll be knocked down before that happens. When you, or any other ghostbuster, is knocked down, the remaining ones will rush to save you. I'll be as bold as to say this: if Gears of War 2 did their system this well, I wouldn't be shocked. Only one time did I fail a mission due to all Ghostbusters dying, and that was because we were swarmed.

Finally, the presentation of the game. I'll start with the voice acting. All four of the Ghostbusters are excellent (especially Bill Murray and Dan Akroyd, who sound like they've never lost a step of playing these characters). Annie Potts and William Atherton return as Janine and EPA Jerkwad Walter Peck, and fill their parts well. Alyssa Milano sounds too much like a valley girl to be taken seriously as a scientist, though. But, the props goes to whoever did Vigo's voice for the talking painting of Vigo. I spent an hour of the game screwing with that painting, making it say weird, horrible, apocalyptic things... then "Your fly is down." Wow. Just amazing.

Next, there are collectables in the game, called "Cursed Objects." When you snag one, it ends up in the firehouse, and they can be found in various locations. Among them are: a death clock that, since its around so many dead souls in the firehouse, the hands spin out of control, and Peter uses it as a desk fan and a pair of cursed bellbottoms that follow you through the firehouse, blasting out disco music. Most of them have funny stories behind them (my favorite is still the "Ghostbusters Movie DVD"), but some don't have stories that make any sense at all. For the most part, its worth going after these.

Finally, the graphics. They characters look like the people they're modeled off of, but not to the point were its disturbing. It is a little cartoonish, but it works extremely well. The one bad point would be the lip synching. I have yet to see a cut scene were any of it matches. But, with the rest of the game, that's very minor.

I had low expectations for this game, but I'm glad I did. By playing this, I found that, even if it is very short, the fun you can have with something that is new, yet, nostalgic, can be some of the best fun you can ever have. And what better way to show this to an '80's kid than by busting heads with some of the best average guy heroes of that time?

Overall: B+

+ Generally fun game
+ Fantastic writing and story
+ Ghostbusters... but new!
+ Great voice acting...
- Except Alyssa Milano
- On the short side
- Missed Lip synching

Thursday, June 18, 2009

My First Blogspot Entry: "Cthulhu."

I'll admit, I'm just now getting into the whole Cthulhu craze (all right, since four years ago when I bought "Dark Corners of the Earth," so what). I am not going to claim to know everything about the mythos. But, I was under the misrepresentation that it would be hard to make a bad Cthulhu movie. Thanks to the movie Cthulhu, I now stand corrected.

WARNING: This review may be offensive to some people. I personally have nothing against homosexuals... but this movie does.

I should've known it was not going to be my type of movie when the DVD started off with a montage of men kissing men and women kissing women. For a while, I was wondering if I got the right movie... this was in the horror section, not gay and lesbian interests. I mean... what exactly is the gay demographic of Cthulhu fans? I'm sure there are a few, but enough to make a movie for... I doubt. It was the right DVD, and while I knew that the main character was gay, I didn't know that the movie was aimed to gay men. I mean... Cara "No, I'm not Diane Neal from SVU" Buono is in it... it has to attract straight guys too, right? Right?

We start the movie off with a title card that looks like a six year old wrote it in crayon. Then our hero, Russell, wakes up from his sleep next to a guy. His mother died in Rivermouth (instead of the Cthulhu city of INNSMOUTH), and he has to go back to settle the estate. On the ride back, two guys in a Jeep Cherokee rush up to his side, screaming "I knew you'd be back, no one can stay away! We'll get you! Welcome home!" I was at first thinking these guys were gay bashers... but they welcomed him home. He still looks terrified of them, but at least while they'd be beating the crap out of him, they'd be saying "Good to have you back! Did you hear that Herbert West guy killed his wife and then re-animated her?" (Buh dum ching.)... (H.P. Lovecraft's "Re-Animator" was Herbert West... Loveraft wrote the Cthulhu Mythos... no?)

Well, before the ass kicking and gossip, the Jeep crashes, and Russell holds the driver's head as he dies. As soon as both kids die, Russell goes to see his sister and father. Apparently his dad is Patrick Stewart's gay brother, as he can't stop rubbing Russell's chest, and flapping his wrists. It's at this point we hear Russ speak, and realize that he has a lisp... not a subtle one, a stereotypical gay guy lisp. It's also at this point where I realized that the story should be following his hot sister... but that's just me. "Rusth's" dad introduces him to the lawyer handling the estate, who can only be described as Ted Buckland with hair.(http://bestuff.com/images/images_of_stuff/210x600/ted-buckland-130006.jpg?1206763879) Buckland tells Russ that the estate is going to be auctioned, and Russ gets upset about it... for no reason because he all ready knew this. Russ tries to protest, but Teddy is distracted by something. I'm thinking an old lady walked by, or Bob Kelso paged him.

The next scene, Russ is in a bar with his hot sister, her geeky husband, and a friend of his that was just divorced, but also speaks in a lisp and has the infamous Innsmouth Limp Wrists that Lovecraft must have hinted about in so many of his stories. Upon this introduction, we're "treated" to a scene of the two guys as teenagers, masturbating (we see this from behind, thank God) to each other while saying "Christie Brinkley.... Heather Locklear..." Seeing as this has nothing to do with the plot, the scene shifts back to the bar, where they're talking about the guy's divorce. Oh, and hot sister and geek husband are now gone... somehow. I'm thinking, like most sane people, they left out of disgust of the flashback. We're then treated to a scene with Russ at home eating with his family and geek boy. His dad asks "How is the gay life treating you?" Apparently, we forgot Russ was gay, and the movie has to remind us every five minutes. Russ proclaims he's drunk, and mentions his dad is a cult leader that worships the Elder Gods. So... Russ knows this... but he doesn't get that this is, you know, BAD?! He runs off to an abandoned house where he sees hundreds of names written on the floor and walls. Upon seeing this, he runs to a window, sees a cult walking up to the house, and goes to bed... for some reason. He has a dream about the truck driving gay-bashers who give him shiny black rock. He wakes up with said rock in his hands... you'd think he'd remember to put his sex toys AWAY before he goes sleep.

Next scene, he's in the bar talking to a new character played by Tori Spelling, who is flirting with him. Either she doesn't know he's gay, or knows that she looks enough like a man that she may stand a chance with Russ. She sets a date to meet with him and her husband (poor guy) to talk about the rock. Afterwards, he starts talking to allegedly straight gay and a cranky old fisherman whose role could have been done by Lewis Black. Oh, and for you Lovecraft, he's supposed to be Zadok... you know... Zadok is a drunk now! And he knows what the rock is, but the bartender kicks him out for drinking. So much for you're business, guy!

As Russ is walking home, Zadok attacks him. Wait, wasn't Zadok just being nice to Russ? Oh, it turns out that Zadok wants to be even more drunk to tell Russ about Ry'Leh. He tells him, "Get me a BOTTLE. And a SIX PACK." I was waiting for him to say "Iran... Iran... Iran... IRAQ!" or "If it weren't for my horse..." Russ runs back to his car... wait, he established that he walked to the bar, but his car is at the bar? Huh? Anyway, he drives to a liquor store, buys the liquor, and the cashier gives him a note that says don't talk to Zadok. Russ does anyway, and all Zadok does is rant about how he had to perform for George W. Bush and his "Handlers." Oh, he mentions and island, but that's not important...

Russ drives back to the store and tells the girl to get in his car. His reasoning is sound as he tells her to "call your parents and they'll tell you that you're getting a ride from the most rampant homosexual in Rivermouth!" So, what? Lewis Black was right that gays dress in all black and have gay sex in front of houses to ruin American Families? And if this movie is targeted to gay audiences, why does it seem to make fun of them? I'm not gay (and I was seemingly tricked into watching this movie), and I'm offended by these stereotypes as of so far. And they only get worse, too.

She gets a ride with him, but they're stopped by a still of a laser light show going across his windshield. He stops, but she tells him it was just a deer. Must be radioactive, or one of those Deer Ravers that Rivermouth seems have problems with. She then screams at him to get back in the car, and they drive off. Once he gets her home, she runs away, runs back, gives him a picture of her brother, and blubbers incoherently. I love how the director took all the parts and plot point seriously. It's like we actually know what they hell is going on. NOT!

He meets Tori Spelling at Sea World and watches the polar bears with her for a while. The polar bear, although vicious, tries its beast to avoid the camera. Animal instinct also tells animals when they're in bad movies apparently. She lures him back to his house and he meets her husband played by a crippled Howdy Doody. She leads Russ up to her bed room and tries to seduce him. She explains that Howdy Doody had an accident that nearly severed his leg at the hip, and now he can't have kids because he was castrated. This is the only part of the scene that makes sense, save for Russ escaping. Howdy invites Russ to stay for lunch, an he does. Surprise! Howdy is in on it, too, as they drug his lunch, and Tori Spelling date rapes him. What possible effect could this have on the movie? Will Tori have the love child of a gay man?

As Russ tries to get home, he runs into Allegedly Straight Guy and he agrees to help Russ scope out the weird house again. As Russ runs inside, flapping his wrists limply, the sheriff scares off his friend. Russ, unknowing of this, goes inside and wakes up Ian McKellan. A chase begins as Russ runs away from the house, only to find that Allegedly Straight Guy has driven off. He runs to a house, Magneto following the whole time, until a boy lets him into the house. The boy ends up to be the brother of the liquor store cashier, but says he has to stay because they are waiting for Cthulhu. As the boy says this, we have an extreme close-up on his mouth for some reason. The boy leads Russ to a basement that gets darker and darker until it turns black.

With quick thinking, Russ uses the flash on his disposable camera to see his way around the maze. He takes 15 pictures, including several of monsters that look like demon fetuses. Now, given the fact that he took some pictures in the beginning of the movie, how did his one disposable camera have enough pictures to left to take a total of at least 30? Given, of coarse, that disposable camera's have 24 exposures. The count for this camera is closer to 35. Who made this camera, John Woo? And why in the hell did he stop to take pictures of the demon babies? If he was that scared, shouldn't he have just run away?

He finds a ladder and goes up into the street, flailing down to Allegedly Straight Guy's house. Russ yells at him, first for leaving him their alone, and second for not having jelly in his house. Because what's more important, monsters in a sewer or making a nice sandwich? He calls Allegedly Straight Guy a "bad host," and goes to steal some jelly. Next scene, ASG is taking a shower with the bathroom door OPEN, so Russ can watch. He must really trust Russ if he's straight. He gets out of the shower and we are treated a a flash of two bare male chests. Oh... oh no. Russ asks him why, if he was scared, why did he help Russ in the first place. ASG tells him that he wanted to go back to a time when he wasn't divorced and everything made sense. More chests... and... oh God... WHY!?

Okay, this is a problem with any movie. Most, say 90% of movies that do have them, do not need sex scenes, whether they're straight, gay, or lesbian. "Terminator" in a way did, and it did it somewhat tastefully. "Fight Club," on the other hand, did not, and it was not really that tasteful. I'd vouch for "Brokeback Mountain" if I ever saw it (sorry, no plans to, either, and not because of the characters being gay. I don't like sappy movies). This movie did not need to have, not one, but two sex scenes, one with two men, and the other with a man and a woman who looks like a drag queen. Thank God for the "Skip Scene" button.

As Russ and Allegedly Straight But Now Gay Again (lets call him ASGA) leave the house, they find the boy tied up to the railing above them. The cops question Russ about being gay... okay, then let him go to settle his mothers estate.

Russ finds out that Ted is no longer handling the estate, but some other firm is. This pisses Russ off to the point that he refuses to shake the auctioneer's hand, but opts to pick up a big, fat, orange cat and nuzzle it with his chin. You know... because all gay guys talk with lisps, run like flailing idiots, and are also rude cat lovers. Its also important to note that the scene was panned far away as to show their whole bodies, and no cat anywhere in sight. So the camera zooms in... and the cat magically appears? It's like Garfield quit work, and went on to find bit parts for horrible movies.

He watches the auction, nuzzling the cat with his chin (mouth agape) for the whole ten minute scene, until he loses a bid on the boat house. He drops the cat (who disappears into thin air), and goes after the guy. When he does, the police arrest him, dragging him away as he screams "I'll kill you! I'll kill you all! You're going to pay for this!" One can assume he's adlibbing and yelling at the director of this movie.

Inside the police station, a cop beats him up, saying "I always wondered what the insides of you people looked like!" This is the only scene where straight men are portrayed as evil, racist bastards. He tells the deputies to throw Russ in a cell, which causes Russ to have a nightmare. In the dream, he finds a TV that shows his mom explaining that if he has a child, his father will go to The Island. His father kills her and invites Russ to join them for the funeral.  He then is back in his cell, awake, as he over hears a monster killing everyone in the prison. As he escapes, he finds the office of the cop who beat him and questioned him, panics, and attempts to leave. Before he does, though, he rips a page off the day calender... you know, like all normal people would do in a time of panic.

He finds ASGA who drives Russ to the Marsh Mansion (which came from nowhere). Russ is greeted by his dad, who kills two police men with a shotgun, and invites Russ in. The whole town if their to tell Russ that the Deep Ones are coming to claim the town, and that they'll all be safe if Russ makes a sacrifice. Russ attempts to run, but is transported to a beach. Sure, why not! Not like any of this movie makes sense. His dad confronts him, handing him a knife. He tells Russ, as Cara Buono drags ASGA towards them, that he must make a sacrifice... the sacrifice of the man he loves! Russ raises the knife, screams and... roll credits.

No, seriously. He screams and the movie ends. What the fuck? I mean... how in the name of Azathoth could you screw up Lovecraft this bad? I mean, some have said that Lovecraft is rolling his grave over this movie, while others say that the movie is so batshit insane that Lovecraft would be proud. I think Lovecraft would watch this movie, and use it as proof that people are indeed worthless. They screwed up his vision with a movie that had nothing to do with Cthulhu at all, save for Zadok, the Marsh family, and Ry'leh. Its also targeted to a gay audience (again, I had no clue until it was too late), but it makes fun of gay people and stereotypes them. This movie doens't even have Cthulhu in it, as if he read the script, and thought that it was too cruel to even make. When Cthulhu refuses to appear in a movie "based" on his mythos, you know something is wrong.

Avoid this movie at all costs. This is the Window Keeper signing off, in fear that I may be driven insane by even thinking of this movie.