A Gamer's and Movie Watcher's Non-Professional Reviews and Rants Meant For Gamers and Movie Watchers.
Sunday, October 30, 2011
October First Impressions (Catching Up Edition)
Friday, October 28, 2011
Brain Junkfood: Blood II: The Chosen


Okay, so picture this: You're in a game developing studio in 1998. People are playing Quake and Unreal, and some are complaining about the resources the two engines use being too harsh on the systems they are supposed to be running on. Your studio has made a game using an engine that is fairly good, and doesn't use enough resources to slow systems down. You also have a successful FPS that used the Build engine known for Duke Nukem 3D. So, what do you do? You make a sequel to your old game, using your engine... then ramp the engine so people complain about it crashing their systems. If you think this is a brilliant strategy, then you must be Monolith, and you just made Blood II: The Chosen.
It's a shame to, that to this day, I still cannot get Blood II to work right on a computer. I got it as a birthday present and it crashed that computer so badly that my family had to replace it. It ran very slowly on our next PC. While it runs on the computer I'm using now, it still occasionally crashes when I do something the game doesn't like me doing... like burning a scientist alive with a flare gun. What makes it a shame is the fact that Blood II: The Chosen is my favorite PC game of all time. Part of it has to do with the fact that no one really knows it exists, but most of it has to do with fact that it is unrepentantly bloody, violent, and cheesy.
Blood was never meant to be serious, taking violence to an extreme, and pop culture references even further. Blood II does that, and adds some of the most bizarre enemies I've seen in a game ever. These include fire-breathing zombies with eyes in the mouths, spiders that make you dizzy, and flying human torso that spawns face grabbing worms. These are included with humans, zombies, and ninja-spiky-bug-monsters called Shikari, that spit acid at you.
The plot of the game is deceptively simple. You play Caleb, a Western outlaw who killed the dark god, Tchernobog, over 100 years ago for killing three of his friends, and fellow Chosen, and has been granted immortality. You're on a train when you hear on the loud speaker that a man named Gideon has taken control of the train, and is trying to kill you by crashing the train. Caleb goes on and chases him, which is actually Gideon wants.
He taunts with a Singularity Generator that would make the CERN Institute blush. Instead of sucking Caleb inside of it, it summons the Chosen one by one, starting with Gabriel... er, Gabriella. Yes, a character went through a sex change when being reincarnated. This confuses Caleb as much as it confused me when I first played the game.
One by one, the Chosen come back, the next being the Warlock, Ishmael. Ishmael explains that Caleb is now Tchernobog, and that if he continues to go after Gideon, he'll cause a tremendous interdimensional rift that will destroy all worlds. This makes crossing the streams seem like a minor annoyance, but Caleb doesn't listen. If Gabriel came back, though not whole, and Ishmael is back, what about the love of his Ophelia? Surely, she has to be alive, right?
Caleb chases Gideon through a Cabal (the cult in the game) security point, and finds Ophelia alive. Gideon takes her, though, and Caleb has to chase him to the roof of the Cabal Office building, where they fight until a portal opens up, and takes them all to the Other World. Gideon is transformed into a giant spider, and is killed. But, the portal needs to closed, which means Caleb needs to fight the Ancient One, aka Lava Cthulhu. After LC's defeat, the Chosen are trapped the Other World, forced to walk back to Earth.
The game doesn't end there, though. There's an expansion pack, and that's where things really get weird. The Chosen find marshmallows and hot dogs and have themselves a little scary story contest. Caleb starts with a flashback to the first game, talking about fighting in Antartica. The problem is that he vanishes and the Chosen don't know where.
Ophelia goes next, and that's when you find out that she used to be a sorority girl. That's the scary part. Ishmael, on the other hand, used to be JoJo the Idiot Circus Boy. Tired of having clumps of earth thrown at him, he kills every pistol wielding clown he sees...
Wait... pistol wielding clowns? What circus is this, the Heckler and Koch Three Ring Gun Circus? Why don't I know about this? It can't be worse than the Smith and Wesson du Soliel. Their sideshow was terrible. Ishmael manages to escape, only to be ambushed by three Behemoths. Behemoths are the hardest bosses in the game, taking every round of every weapon you have, and still living. Now, you have to fight three of them.
Gabriella tells a story about going to a spooky house. The worst things she fights are gremlins that flip her off. Caleb, in the meantime, goes back to his outlaw days, and kills monks and cultists. He then finds the creature that's causing this, the Nightmare, which feeds on terrifying memories. After defeating it, the Chosen continue their trek back home.
Blood II was one of the last games to put plot under game play. Story wasn't the game's main draw, it was the violence and the Army of Darkness jokes, and Caleb singing show tunes. Yes, a man that looks and sounds like a mix of Clint Eastwood and Zombie Billy the Kid is singing show tunes. Don't try to think about that, because your ears will bleed from it. I'm still regretting having to hear it.
You may be thinking, “Why do you like this game if it sounds like it's mindless violence, and is, by today's standards, terrible?” Let me put it this way: why do people still play Doom, a game with absolutely no story, then hate a game like Bodycount for the same reason they love Doom? Why do people want a realistic modern war shooter, then pan Medal of Honor, one of the only games to get anywhere near accurate with the military tactics, strategies, and equipment, and play Call of Duty, a game that scoffs at the thought of realism? Why do people call every brawler a God of War clone, despite the fact that God of War took the basic elements of Devil May Cry?
It all comes down to two things: taste and memory. I loved Blood II and Bodycount because they're mindless shooters that I can sit down and play. But, I also love my Bioshock and Crysis. I've served over six years in the Army, so I know how the military works and fights, while an average civilian may not. Believe me, the soldiers I've served with played CoD to escape reality. And God of War was a game that people were stunned by, because it came out of nowhere and was actually pretty damn good. In the sense that it came from behind, it surpassed the success of the game it based it's combat from.
Do yourself a favor, and find a game with no plot. It could be Angry Birds for all I care, but find one that is mindless fun, and see what mood you're in after you play it. You may find that getting bogged down in the story all the time isn't such a good idea when you want to have fun. I'd give you a list of games to check out, but that would ruin the fun of you searching for it. That, and I also have a House full of Dead that I have to Overkill.
Friday, September 30, 2011
Brain Junkfood: X-Men: Destiny

As a comic book fan, it is very hard for me to say this: I have not read a good mainstream comic in years. Between Spider-Man making deals with the devil to Batman creating a personality for the "inevitable" day that he got dosed with weapons grade meth by his dead father, I have been pretty much jaded. That's not getting into Todd McFarlane's "Rip-Off-O-Rama" that is Spawn and Haunt, who are totally not the Darkness and Spider-Man at all.
Friday, September 2, 2011
Brain Junkfood: Kiss Psycho Circus: The Nightmare Child

Well, well, well... what have we here? Another music based shooter game, eh? It can't be as insane as giving a rapper an arcade style third person shooter laced with psychic helicopters and evil evangelists. Hell, it can't be half as insane as freeing Aerosmith from a dictator who hates music, using a CD launcher. Nothing, I mean nothing, can be as insane as that.
How about Kiss fighting monsters caused by a nightmare circus from an other dimension guided by a gypsy fortune teller. Yeah... this... this... is... What the flying fuck? I mean, seriously, I wish I had dreamed this up, because this is too damn ridiculous to not make money. Too bad Todd McFarlane, the man with no original idea in his head (seriously named a mobster after a hockey player he didn't like, then denied it, as well as claiming to own a character after owning only the logos, among other bullshit he pulled), decided to use Kiss in a comic book (again), but this time, using a circus, after the album, Psycho Circus, was released. He then claimed he had the idea first. Will this guy never learn?
Anyway, Gathering of Developers, aka GOD Games, and Third Law made it into a game. Okay, sure, why not. It's not the most insane thing I've ever seen made into a game (and, yes, I will be doing this game as a future edition, it's too insane to pass up). And, figuring I found it for three bucks, why not see if it's as idiotically fun as I think it may be!
The intro is the first problem. Why does the gypsy sound like she's trying to pick you up? Did I dial 976-HOT-GYPS-YTALK by mistake? "I have cccccccallled mmmmmmmmany mmmmortals..." I guess that answers that question... ick. But, the true kick in the junk, as if you needed it not to work after the imagine of an old woman gypsy seducing you, is that you don't play as Kiss. You play as a Kiss tribute band, Wicked Jester. That's like getting an Elvis CD, only to find out that the songs are Justin Bieber covers. No one wants Bieber squeaking out "Hound Dog." No one.
No One!
Let's work around the fact that we won't see Gene Simmons fighting flying, bowling ball throwing clowns. Before you actually play the game, you have to choose which avatar will get all of his armor shards first. You're choices are the Starchild (Water), the Beast King (Earth), the Demon, (Fire), and the Celestial (Air)--
Hold the hell on. The Starchild and the Celestial. Celestial means of the sky, and stars are in the sky... they're the same damn thing! Starchild is water?! How? The only thing I can figure is "Fish Monger" didn't sound exactly intimidating. Anyway, the choice is pretty useless, because the game sets itself up in this order: Water, Earth, Air, Fire. If you go outside of that, chances are that you're not going to make it through the game in one piece. We'll get to that in a minute.
Every section of the game is pretty formula. Gypsy tells you a bit about the level, you kill everything, get armor shards to look like a Kiss member (but you still aren't one), then, once you have them all, kill the boss in the Circus. The first boss is a midget clown who throws exploding bowling pins. He has three stages, where he gets bigger and harder. A big, hard... clown. Yeah... The first stage isn't much, theme wise. For a "water" level, there's barely any water in them, and when there is, you're usually running from it.
The next area is earth. True to its element, there's a lot of earth in it, including caves and underground dwellings. It's also where we get our first real tough battle, seeing as "Chubby the Growing Clown" is really a push over. The strongman, however, has a habit of slamming his "two ton" fists on the ground, sending a shockwave towards you. Even he isn't as hard as the "Ballbuster." He has a cannon on his arm, and shoots a ball at you the knocks you off of platforms. Oh, and he's mostly bulletproof. Good thing he isn't claw proof!
I forgot to mention that each character has different melee and special weapons. Water has a sword, and a flying star that kills absolutely no one. Fire has an ax and a Dragon that hits nothing. Earth has claws... and a spear that only hurts people when it hits a wall. I might as well have a Francisca, and throw the fucking thing on the ground. Anyway, his boss is a minotaur that jumps around and charges at you. Once he's dead, we go to the air.
You start off running from everything because you have no armor. Yeah, in every section, you start with only 25 health until you get your gauntlets and first weapon. This is meaningless, seeing as you die in one hit anyway without your armor. Luckily, no one bothers attacking you, perfectly content to let you get your weapon and murder them. I was confused, but once I got my gauntlets, I knew why. Game... you sly trickster you.
You know the pattern of the special weapon being terrible and the melee being awesome? Air reverses that. His melee is a weak electrical current, and his special is a fucking blackhole generator. There's even a bug with the current, other than it doesn't kill anything. It sets your accuracy percentage to 0% every time you use it. Not only does it not kill anything, but it screws up your score (yes, you have a score). Luckily, you're blackhole kills everything you see.
The air levels follow their them, mainly taking you to the roofs of a city. Remember the Ballbusters? They're here, and they will knock you off of the roofs, killing you instantly. If you manage to get through, you'll go to the circus, and fight an organ grinder with a minigun. That's... that's just awesome. But the boss is a regenerating stiltman who heals by draining electricity by transformers. Uh... huh? How does that even attempt any semblance of sense. The clown, sure, a juggler. Minotaur, beast trainer. Electric stiltman... how does that figure? I guess it's because his head's in the clouds! You now, because he's the air element? Okay, not funny...
Finally, we get to fire. Fire is in a foundry and underground. Okay, core of the earth, makes sense... but why a subway station leading to the Frehley, Stanley, Criss, and Simmons? I get the joke, but not why it's a fire level, other than it being underground. Really loose connection to me. Anyway, you go to the circus and fight the ringleader. He has three stages, but is a push over. After he's dead, you choose who you want to play as to fight the Nightmare Child. I played as four people, then told to choose which one I want to finish the game with. Let's recap:
Starchild:
Water
Sword and A Star that does no damage
Beast King:
Earth
Claws and A Spear that hurts people when it hits nothing but a wall
Celestial:
Air
Useless electrical current and a blackhole gun
Demon:
Fire
An axe and dragon that shoots at an arc
I chose the Demon because of his badass ax. Then I ended up in a level made of flesh... and clown faces. I finally get to the last level only to find a wall of seeker shooting eyeballs. Twenty of then, no less. Once I blinded them, the Nightmare Child comes out, and it's comical. He looks like an alien baby with a mohawk, in medieval armor. My mind is officially blown. After his first stage, his head grows legs, and attacks you with fireballs. I fought a wall of eyes, an alien baby, and it's disembodied head, then get a sequence of the gypsy telling me to wake up because my dream is over. Yes, this was all a fucking dream. It gets better, because every monster in the game is watching you impersonate Kiss singing "God Gave Rock N Roll To You."
This game is weird, and a little buggy. Aside from the current weapon being utter shit, it does crash a few times, but that's it. It is a fun game, but strange as hell. I mean, who would have thought to have Kiss fighting demon clowns and floating brains that shoot heat rays at you? Are you telling me that I could have Rush in an FPS set in a bleak future, probably 2112, and have a hit? Wait... that would be awesome. Must write story for it...
Tuesday, August 23, 2011
Cinema Genesis: Captain America: Super Soldier
Brace yourselves, people, we're talking about movie games today! What I'm about to say, though, may shock and frighten some of you, but trust me, I understand. It could always be worse, especially when the worst game I've played isn't a movie game, but a sequ... reboot? At least, this year. I can't tell if what may be the worst game I played last year may make a come back. I do have one question about them both, though: What's with terrible games having trophy pictures that are flipping the player off? Anyway, today, we're talking about a super hero. Oh, God, no, not that one! An actual hero, and not one who sold his marriage to the devil, and met the President (not in that order?) No, we're talking about Captain America: Super Soldier.
For those of you who saw the movie, you know that there was a lot of things skimmed over, such as Cap and his team destroying several Hydra bases. The game takes place in one of these missions, playing as Captain America as he shuts down AA guns, and destroys the Hydra base. It is a shallow plot, but it doesn't need to be Oscar material. All you need is Cap and Red Skull fighting, right? Well, you won't get that.
That's the first issue with Captain America's game. It takes a lot from Arkham Asylum, including combat, and adding crippling moves. But, you never fight anyone really menacing. You fight a guy with a robot arm called "The Satan Claw," a walking tank, and a robot with a TV inside it's stomach. All of them go down after punching the crap out of them, and then finishing them off. But, there's one boss in this game that pisses me off like no other boss: Madame Hydra.
There's a reason her boss battle pisses me off, and it isn't because it's hard. It's actually quite easy on paper. Reflect her bullets at her until she dies. By the time you get to her, you've reflected a lot of bullets, so it should be easy as cake. You're more wrong than Lex Luthor would ever yell. The timing changes every time she fires a shot. It gets even better, too, because she has a habit of running around in a circle, never stopping. The game is allegedly eight hours long. An hour and a half of it was fighting Madame Hydra because she keeps running around like the flash on speed. When she does stop, she looks at you as if she's tired of being in the game, then starts running again. Maybe, just maybe, if you're lucky, she'll remember she has to kill you.
These types of boss battles are tedious, not fun. I want to fight the boss on my terms, not when ever her lungs feel like collapsing. It's even worse once she's halfway dead, because then, she runs into other rooms, and you have to hunt her down. Apparently, this game became a Bambi Hunt. When you finally catch her, you have to do it all over again, this time, with her on the ground while bad guys fight you. You'll be able to punch her, but that doesn't hurt her much. You can try to throw your shield, but she belly dances, dodges it, then gets to hit you for free. Call me crazy, but, isn't that just a bit ridiculous? The whole game, you use your shield to fight. This boss avoids it like the plague, and you get hit because you did what the game has told you to do the entire time. It's like if an FPS punished you for shooting a guy who has a knife.
The bosses and enemies are cheesy. I mean, Power Rangers cheesy. You fight cosplay rejects at best and people dressed as cardboard robots at worst. It took me a while for me to realize that the guy with the metal jackhammer arm is the same as the guy with the shield. He has the same moves, only one uses a shield to smash the ground. Even the kill move is the same, involving the guy grabbing your arm, requiring you to bash a button to escape. It's a pain to see the same thing over and over again, but it's funny to watch Cap's face of, "Really? Again? I'm just going to wrench it out of your grip and punch you!" I swear I let some guys win out of pity.
It's not a bad game, though, for a movie game. The first half of it will keep a player entertained, but after that, you've seen what the game has to offer. The highlights wear thin quickly, and the lows are numerous, like the collectibles. There is a metric shitload of collectibles in this game for some reason. I understand the Zemo Diaries, the film reels, and dossiers. Why am I looking for ceramic eggs? Is Cap bolstering his own collection?
As far as movie based games go, it's pretty good. If it were any other type of game, I'd be crying in my sleep. Luckily, I have another movie game to do that with...
Saturday, August 20, 2011
Taliesin Novel Plot Lines 1-3
Taliesin Mysteries
The Angels in the Walls
Andrew Taliesin: An ex-FBI profiler taken off of his job after being shot in the leg and hip, crippling him for life. As sardonic as he is intelligent, his misanthropic demeanor hides a soft side that only few see.
Karl Rade: A tech analyst specializing in forensics and hacking. Though hired by Taliesin, it wasn't for his talent, but at his own father's request. As for why, he doesn't know.
Flora Wintergreen: Taliesin's sister and an empath who can see what happened in a room an hour before by its emotional transference. She knows how dark the world can be, but never understands why.
Chevy Blake: An above average intelligence forensics tech in the body of a woman with a dark past. Despite her looks, she may have been hired for a more noble purpose: getting a second chance at life.
Charmane Tong: An ex-Triad assassin known for playing all sides. Offered a job where her skills could be tested, but used for a cause greater than she realizes.
The first team for the Abominable Crimes Unit is set on a case that will define their lives when a woman is murdered and set up to look like an angel. Talisin's employers think it may be the work of a serial killer, but he suspects something different. He's proven right when he sees the first victim. As the victim's start to collect on the streets, and the scenes get worse, it doesn't take long for Taliesin to realize that time isn't just running out for the next victim, but also for something a lot larger, and more abstract. Pitted against an angered ex-cop, an extremely intelligent killer, and eventually his own team, can Taliesin stop a mad man from doing the unexpected, or will the angels be the harbinger of a nightmare on Earth?
The Willow's Well
Taliesin's Team of ACU agents return in a pulse-pounding case that defies logic. After three young girls go missing, Taliesin is called in to look into the town for a potential serial kidnapper. What they end up with is a town where everyone has a motive to kill, being money, power, or revenge. To make matters worse for the team, the victims start to show up in the town's landmarks. Is the town's terrifying history being re-enacted by a killer stuck in the past, or is the town itself striking against those who dishonor its history? If the latter is true, how long will it be before Taliesin and his team suffer its wrath?
3. Eyes of Blood
After waking up in a padded cell, Taliesin and his team find themselves in an unusual situation, an abandoned mental hospital, and in the fight of there lives. The deeper they delve into the asylum, the more gruesome murders they find have happened, both in the name of science and revenge. Without the aid of their higher ups or any computer system to access the exits, the team has to find a way out as well as a way to solve the killings that have occurred since the asylum closed down. To make matters worse for them, the more time that passes, the more they realize they aren't alone. What ever is following them isn't human, either. At least, not anymore.
Tuesday, August 9, 2011
Brain Junkfood: "Dick Marcinko: Rogue Warrior"
Bethesda originally had hired Zombie Studios to make the game, but it was so terrible that they dropped the product, and hired Rebellion Studios to remake the game from scratch. Look at this from my point of view: Bethesda hired the same studio who did the Saw games, were disappointed that a studio known for bad games made a bad game, then hired another studio known for doing subpar games. Here's the kicker: Rebellion, known for Aliens vs Predator, but also known for Shellshock 2: Blood Ties, aka, "The Vietnam War is Being Eaten By Zombies," made very few changes to the story, and kept the same gameplay that Bethesda fired Zombie for... and Bethesda released it. It's like they threw up their hands and said, "Fuck it, we can't make a good game based on this shit!"
I can completely understand, too. I mean, when was a good game ever made about a real life soldier fighting terrorists? I mean, name one. All right, bet you can't name a..no...ther... Okay, so Bethesda dropped the ball. But, seriously, there isn't much you could do with this game in the first place. Rogue Warrior has one plot: infiltrate Korea, find out where they're taking nukes, and destroy them. It takes place in the cold war, no less, so Russia is the other bad guy in the game. Feasibly, a good game could be made from this.
All of that goes out the window the minute Dick Marcinko opens his mouth. This is what comes out: "A spec warrior: One who gives a fuck. That's me. Whether I'm prowling or growling or going full fucking Faulkner with lots of sound and fury, you cannot miss. I get the job done, and today that means flying under the radar into North Korea. The brass running this op is a dip-dunk desk-jockey named Admiral Travis *mrmrmr*. He tells me the mission is beyond classified, so I'm running a skeleton crew. Minimum footprint, maximum impact. SOP for assholes like me. I trained these men in the SEAL program and they've saved my ugly ass more than once. They're dirtbags and hard motherfuckers. When I'm staring death in the face, it's them I want watching my six. A mole inside the North Korean regime has intel on a munitions factory producing a new breed of missiles. My orders are to make contact and recon the factory. The brass is calling it a simple op, a typical snoop n poop. One thing I learned is that there's a thin line between a simple op and a total goat fuck."
So, spec warriors are the only ones who "give a fuck." We're off to a running start here. Is he actually saying that he's good because he gives a fuck? Of course, it helps when your team of experts is flipping each other off and looking at porn. These guys are immature morons, and have apparently saved Dick's ass multiple times. I wouldn't trust them with my worst enemy, and not one of them is as charming as Jesse Ventura. Especially since a "dip-dunk desk-jockey" with a mumble for a name is leading them.
The team lands, kills a bunch of Koreans, only for his expert team to find a guy who is holding a grenade with no pin. They look at each other, possibly regretting the decision of not running the fuck away. These guys are experts... I keep telling myself this, and it just makes it all the more worse.
The Koreans aren't much better, though. I have spent the entire game using pretty much two tactics. The first is shoot them with my pistol, and nothing else. The second is run up to everyone and stab them in any body part Dick feels like penetrating. This may sound like a bad joke, but here's the thing: Dick does kill some people by stabbing them in the ass with his pig-sticker. By pig-sticker, I mean knife, not "Demo Dick." This isn't that type of game, though you'd expect it to be with what Dick spouts out.
See, Dick doesn't have the cleanest mouth in the Navy SEALS. In fact, Dick says things that would make George Carlin blush. Let's take a look at them. "Die Motherfucker, you motherfucking amateur!" Okay, not too bad, if not excessive and ridiculous. "It's so cold, it could freeze the balls off of a polar bear." Okay, not quite that bad, but makes you wonder why he's thinking about polar bear's balls. No, I think the one that snaps everyone's mind is this one: "Suck my balls, my fat, hairy fuckin' balls! Wrap 'em around your mouth!" There are so many things wrong with what he just said... First of all, the fact that he said "Suck my balls," completely unprompted. He walks into a room and says this. I promise that if you said this, people would look at you like you were a psychopath on fire.
Next, the description. Was it really, really necessary for him to talk about, in detail, his balls? He makes Batman's motives seem sane in comparison, and this is comparing him to a guy who dresses as a bat to fight criminals such as clowns and men dressed as penguins as if it was an everyday occurrence. Okay, it is in Gotham, but the rest of the world, they deal with bald business men who are more over the top than Steve Jobs' bank account. Finally, "Wrap 'em around your mouth." How in the hell does that even work? If you know anything about anatomy, you know that you can't wrap balls around anything without some intense surgery or stretching. That's just too painful to think about. Then again, this would be fun to prank an old woman with...
But, the trick here is that the sticking point of the game is the ridiculous things Dick says in the game. After his team is killed, he just simply says "Fuck no!" to the prospect of turning back. He kills massive amounts of "C*** breath Commie Motherfuckers" without blinking an eye. If you want a collection (and why would you, really?) they made a song from the sayings! That's right, if you weren't offended enough, they made a song that makes gangsta rap by tourrette's patients seem tame.
See, this is what happens when you get your star drunk to voice a character in a game that Bethesda had to have known was going to be bad. So, they redeem it by... making it vulgar (There's a terrible game idea!)? What's the logic in that? It's just not going to make the game any better... unless you have someone calling you "Mr. Cent."
