Friday, September 30, 2011

Brain Junkfood: X-Men: Destiny


As a comic book fan, it is very hard for me to say this: I have not read a good mainstream comic in years. Between Spider-Man making deals with the devil to Batman creating a personality for the "inevitable" day that he got dosed with weapons grade meth by his dead father, I have been pretty much jaded. That's not getting into Todd McFarlane's "Rip-Off-O-Rama" that is Spawn and Haunt, who are totally not the Darkness and Spider-Man at all.

Bizarrely, I have been liking the games made with these characters. Spider-Man: Web of Shadows and Shattered Dimensions were both a lot of fun, and Arkham Asylum is a classic. But, an X-Men game hasn't been made since the X-Men: Legends series. Here comes X-Men: Destiny to save the day. Did I say save? I meant ruin, much like a sudden arrival of Leroy Jenkins.

You play as one of three mutants who find out they have powers at a mutant/human peace rally/ love-in. Adrian is a human militant who finds out he has mutant powers. Grant in a football player who does the same. Aimi is a Japanese immigrant who, well... you get the idea. What's weird is that she knew that she was a mutant according to her back story, but she acts like she never knew until the game begins. You can choose your own powers, ranging from Density Control, Energy Projection, and Shadow Matter. In layman's terms, this means, "Turn into a rock, shoot balls of pain, and teleport and use imaginary weapons." The story plays out the same no matter which character you use, but with slightly different interactions.

For example, Grant hits on Emma Frost (who is an X-Man, for some reason) every five seconds, where Adrian back talks every mutant in a feeble attempt to seem tough. You do get to choose which side of the battle you want to be on, be it X-Men or Brotherhood of Mutants. You get to make this choice three times, as if the game thinks that the player is too stupid to remember which side they're playing. This is especially an insult to one's intelligence seeing as the game is four-hours long. If you can't remember a choice you made half an hour ago, this game will remind you that you're an idiot.

The plot isn't X-Men vs Brotherhood, though. Cyclops, taking over after Xavier's death by Bastion. He helps make peace with humans with the help of Luis Reyes, politician and leader of the MRD. "Magneto" attacks the rally, causing the two mutant factions to order you around, and point fingers at each other.

Yes, you, the mutant who just found out about your powers, is the go to guy for a possible outbreak of war. Instead of them fighting each other, they tell you what to do. Emma Frost guides you in the tutorial, with the last tip being how to smash through the floor. Her advice: "This should be an easy smash through for you!" They are a "Welcome to die!" short of a classic, here, but luckily, I haven't "fell to their trap."

As you meet up with mutants, you eventually find that the MRD is creating alliances with human militants and a group called the "U-Men" who can steal mutant powers and absorb them, and supplying them with Sentinel technology. This, of course, means that Reyes is the bad guy, but he's under the influence of Bastion. As far as bad guys go, Reyes is the dumbest. He makes robots, including a robot suit for himself, that Bastion can upload his personality into. He thinks, though, that he brainwashed Bastion so he can get human/mutant peace.

You read this right. He was working on creating peace, so he teams up with a killer robot to create said peace by starting a mutant war so he can have human/mutant peace, despite standing on the brink of having that peace. He ruins his own plan two create a war for peace. This isn't the only dumb thing he does, either. He makes a robot suit based on Bastion's design, and give Bastion a code to "spread his influence" all over the world. This means, Bastion designed a suit, with a download code to input it's "personality" into. Reyes gave Bastion exactly what he wanted, thinking that Bastion would help him out.

Oh, wait, there's more! Reyes knows that Bastion is evil, but thinks he brainwashed him. He thinks he brainwashed a machine. He didn't reprogram it, he brainwashed it. This is why he felt comfortable using a robot suit that Bastion designed. It doesn't explain the stupidity of his plan. Starting a war for peace that was just about to be achieved is about as dumb as writing a book about why you shouldn't read.

Reyes isn't the only one who does stupid things, either. Towards the end of the game, Magneto tells Cyclops that he will kill all of the X-Men. 20 minutes later, Magneto and Cyclops are working together on how to stop Bastion. Then again, writing an actual branching story line may have been too much work. All of the missions are the same, only changing the characters that help you in the mission. At one point, Juggernaut helps you out, and scolds you. When you tell him that you need to find the trail of a mutant before it gets cold, he starts talking about a rotting corpse, then says, "Bummer! Gotta go!" I almost miss, "I'm the Juggernaut, Bitch!"

I know this is a little new for a Brain Junkfood, but it couldn't wait. This is the most nonsense game I've played in a while. This is including a game that took away my arms (looking at you, Dead Island)! How do you screw up X-Men like this? How hard is it to write a villain with actual motives? I'll tell you what, next time, we'll talk about a game with a villain with a seemingly dumb motive, but a better overall plan than Reyes. Can't be too hard, right? I just got to put on my trench coat and cowboy hat, and see that things get a little Bloody.

Friday, September 2, 2011

Brain Junkfood: Kiss Psycho Circus: The Nightmare Child



Well, well, well... what have we here? Another music based shooter game, eh? It can't be as insane as giving a rapper an arcade style third person shooter laced with psychic helicopters and evil evangelists. Hell, it can't be half as insane as freeing Aerosmith from a dictator who hates music, using a CD launcher. Nothing, I mean nothing, can be as insane as that.

How about Kiss fighting monsters caused by a nightmare circus from an other dimension guided by a gypsy fortune teller. Yeah... this... this... is... What the flying fuck? I mean, seriously, I wish I had dreamed this up, because this is too damn ridiculous to not make money. Too bad Todd McFarlane, the man with no original idea in his head (seriously named a mobster after a hockey player he didn't like, then denied it, as well as claiming to own a character after owning only the logos, among other bullshit he pulled), decided to use Kiss in a comic book (again), but this time, using a circus, after the album, Psycho Circus, was released. He then claimed he had the idea first. Will this guy never learn?

Anyway, Gathering of Developers, aka GOD Games, and Third Law made it into a game. Okay, sure, why not. It's not the most insane thing I've ever seen made into a game (and, yes, I will be doing this game as a future edition, it's too insane to pass up). And, figuring I found it for three bucks, why not see if it's as idiotically fun as I think it may be!

The intro is the first problem. Why does the gypsy sound like she's trying to pick you up? Did I dial 976-HOT-GYPS-YTALK by mistake? "I have cccccccallled mmmmmmmmany mmmmortals..." I guess that answers that question... ick. But, the true kick in the junk, as if you needed it not to work after the imagine of an old woman gypsy seducing you, is that you don't play as Kiss. You play as a Kiss tribute band, Wicked Jester. That's like getting an Elvis CD, only to find out that the songs are Justin Bieber covers. No one wants Bieber squeaking out "Hound Dog." No one.

No One!

Let's work around the fact that we won't see Gene Simmons fighting flying, bowling ball throwing clowns. Before you actually play the game, you have to choose which avatar will get all of his armor shards first. You're choices are the Starchild (Water), the Beast King (Earth), the Demon, (Fire), and the Celestial (Air)--

Hold the hell on. The Starchild and the Celestial. Celestial means of the sky, and stars are in the sky... they're the same damn thing! Starchild is water?! How? The only thing I can figure is "Fish Monger" didn't sound exactly intimidating. Anyway, the choice is pretty useless, because the game sets itself up in this order: Water, Earth, Air, Fire. If you go outside of that, chances are that you're not going to make it through the game in one piece. We'll get to that in a minute.

Every section of the game is pretty formula. Gypsy tells you a bit about the level, you kill everything, get armor shards to look like a Kiss member (but you still aren't one), then, once you have them all, kill the boss in the Circus. The first boss is a midget clown who throws exploding bowling pins. He has three stages, where he gets bigger and harder. A big, hard... clown. Yeah... The first stage isn't much, theme wise. For a "water" level, there's barely any water in them, and when there is, you're usually running from it.

The next area is earth. True to its element, there's a lot of earth in it, including caves and underground dwellings. It's also where we get our first real tough battle, seeing as "Chubby the Growing Clown" is really a push over. The strongman, however, has a habit of slamming his "two ton" fists on the ground, sending a shockwave towards you. Even he isn't as hard as the "Ballbuster." He has a cannon on his arm, and shoots a ball at you the knocks you off of platforms. Oh, and he's mostly bulletproof. Good thing he isn't claw proof!

I forgot to mention that each character has different melee and special weapons. Water has a sword, and a flying star that kills absolutely no one. Fire has an ax and a Dragon that hits nothing. Earth has claws... and a spear that only hurts people when it hits a wall. I might as well have a Francisca, and throw the fucking thing on the ground. Anyway, his boss is a minotaur that jumps around and charges at you. Once he's dead, we go to the air.

You start off running from everything because you have no armor. Yeah, in every section, you start with only 25 health until you get your gauntlets and first weapon. This is meaningless, seeing as you die in one hit anyway without your armor. Luckily, no one bothers attacking you, perfectly content to let you get your weapon and murder them. I was confused, but once I got my gauntlets, I knew why. Game... you sly trickster you.

You know the pattern of the special weapon being terrible and the melee being awesome? Air reverses that. His melee is a weak electrical current, and his special is a fucking blackhole generator. There's even a bug with the current, other than it doesn't kill anything. It sets your accuracy percentage to 0% every time you use it. Not only does it not kill anything, but it screws up your score (yes, you have a score). Luckily, you're blackhole kills everything you see.

The air levels follow their them, mainly taking you to the roofs of a city. Remember the Ballbusters? They're here, and they will knock you off of the roofs, killing you instantly. If you manage to get through, you'll go to the circus, and fight an organ grinder with a minigun. That's... that's just awesome. But the boss is a regenerating stiltman who heals by draining electricity by transformers. Uh... huh? How does that even attempt any semblance of sense. The clown, sure, a juggler. Minotaur, beast trainer. Electric stiltman... how does that figure? I guess it's because his head's in the clouds! You now, because he's the air element? Okay, not funny...

Finally, we get to fire. Fire is in a foundry and underground. Okay, core of the earth, makes sense... but why a subway station leading to the Frehley, Stanley, Criss, and Simmons? I get the joke, but not why it's a fire level, other than it being underground. Really loose connection to me. Anyway, you go to the circus and fight the ringleader. He has three stages, but is a push over. After he's dead, you choose who you want to play as to fight the Nightmare Child. I played as four people, then told to choose which one I want to finish the game with. Let's recap:

Starchild:
Water
Sword and A Star that does no damage

Beast King:
Earth
Claws and A Spear that hurts people when it hits nothing but a wall

Celestial:
Air
Useless electrical current and a blackhole gun

Demon:
Fire
An axe and dragon that shoots at an arc

I chose the Demon because of his badass ax. Then I ended up in a level made of flesh... and clown faces. I finally get to the last level only to find a wall of seeker shooting eyeballs. Twenty of then, no less. Once I blinded them, the Nightmare Child comes out, and it's comical. He looks like an alien baby with a mohawk, in medieval armor. My mind is officially blown. After his first stage, his head grows legs, and attacks you with fireballs. I fought a wall of eyes, an alien baby, and it's disembodied head, then get a sequence of the gypsy telling me to wake up because my dream is over. Yes, this was all a fucking dream. It gets better, because every monster in the game is watching you impersonate Kiss singing "God Gave Rock N Roll To You."

This game is weird, and a little buggy. Aside from the current weapon being utter shit, it does crash a few times, but that's it. It is a fun game, but strange as hell. I mean, who would have thought to have Kiss fighting demon clowns and floating brains that shoot heat rays at you? Are you telling me that I could have Rush in an FPS set in a bleak future, probably 2112, and have a hit? Wait... that would be awesome. Must write story for it...